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DragnBludthrsty

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A member registered Jun 10, 2020

Creator of

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I'm having the same issue and it has been a while.
When I look under "submitted Jams", I can see I submitted to the Jam, but I'm not seeing my game on the page with everyone else's.

I just updated my "draft" to be "public", which I hope will help.  I'm still pretty new to everything.

1. Hi there! What's your name? Want to introduce yourself?

I'm just going by DragnBludthrsty for now.

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

No; I didn't hear nor know about the last game jam.  I've heard about jams but have been unwilling to join.  This one looked like a good entry point.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

I lean toward strategy or RPG, but I've started playing rogue-likes consistently.    

4. Do you have experience with game development? What did you do/with what engine?

Professional experience, no.  I'm just a long time amateur who has been studying and appreciating games for years.  I've done a couple online classes for Unity, but I've only done class projects or tiny personal projects to try to learn the system.

5. Tell us about something you're passionate about!

I'm not really passionate about anything right now.

6. What are your goals for this game jam?

I'm just hoping to finish something.  Anything at all will be fine with me.  I want the experience of taking a project from start to finish, since I've had a couple small projects either peter out or never get started.

I was confused.

I did figure out how to jump.  I looked in the options and saw that x, a, and b were supposed to do something.  I was not clear what the equations on the screen were supposed to be or how the controls were related to them.  This is definitely a game that could benefit from a tutorial.

That said, when I had a jump that went well, it was extremely fun and kinda made up for the many dozens upon dozens that didn't.  I have no idea why sometimes I jumped very far and other times seemed to barely move at all, but it seems like the core gameplay is fun when it works.  It's just too hard to figure out what you are doing or even how to do it.

I still feel curious about the game because surely there's something good in here, I just couldn't figure it out.

I mostly like the game, especially the concept.

I found it too frustrating to try to play, though, because it seemed like the patterns were short and frequently the orbs appeared only moments before the comet crashed into them.  I don't know if my mouse sensitivity isn't high enough to play this game or what, but I found myself annoyed at losing energy trying to figure out what was going to light up so that I could drag it.  It would have been less of an issue if I didn't get the lose/defeat screen, and gameplay had just continued.  I'm not entirely sure what the point of the energy was, though - it seemed like there was a finite pattern that you were trying to get through (I would progress to the next level even if my energy wasn't "full").

The sound was fantastic.  I really liked that part of the game.  I just found the quick reaction time and frequent setbacks to be too unfun to finish it.  I think I got as far as level 3.

I was having fun for a good little bit while checking out the game jam.  While I realize there had to be some penalty for getting too cold, I think the "move very slowly" penalty is crippling in its current implementation that kills the fun of the game.  I was on a stage that didn't have any fires near the start on the bottom level after I fell, and I found that because I couldn't move quickly anymore, I couldn't jump back up to where there was a fire.  I would have been content if I had perhaps turned blue or got covered in ice and died (and suffered that penalty, which seemed to be respawning at my last fire), but I found myself instead in a state where the game seemed unplayable.  If there was a fire somewhere down there, it was too far away for me to warm up.  
The visuals were really good.  It was a reasonably fun little game until I got stuck.